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Impulse-based turn system : ウィキペディア英語版 | Impulse-based turn system
An impulse-based turn system is a game mechanic where a game turn is broken up into a series of discrete, repeating segments, or impulses. It can be considered a fairly complex mechanic, but has been used in three games that have enjoyed long-term success, the wargames ''Star Fleet Battles'' and ''Car Wars'', and the ''Hero System'' role-playing game (also known as ''Champions'' or ''Fantasy Hero''). It is most often seen in games that feature high-paced combat where units can move much further in one turn than common effective weapons ranges. (In ''Star Fleet Battles'', a ship may move as far as 31 hexes in a single turn, and can usually move 20. 'Effective' weapon's range is generally 4-8 hexes at best.)
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Impulse-based turn system」の詳細全文を読む
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